Freeday, 14 Reaping, 1468 CY
The group awoke, muddled from the lingering sulfur fumes, but managed to discover two new allies without attacking them first: a teenager who reeked to the high heavens named Grymm, and a creepy blind dragonborn by the name of Irjan. Soon after their breakfast of reheated bear, they set off for the ruins of Castle Rivenroar to see about finding the Brindol’s missing people.
The group arrived around mid-morning and, after avoiding a few goblin patrols that were around the ruins, soon found stairs descending into the ruins. Irjan led the way into the darkness, and did not realize later that there was light flickering at the bottom of the long descent. Skien was beside the blind dragonborn, whether out of lack of trust or eagerness was uncertain. After all, he had just remembered a bit about Castle Rivenroar’s history after seeing the remains of a crest dedicating the castle to the Raven Queen. (This information came to him slowly over the course of the day as he continued to see little hints in different areas.)
At the base of the stairs, a quartet of hobgoblins was waiting, with two goblins guarding the door behind them. There were three sets of doors, and two burning braziers that filled the room with light. They charged forward before anyone could react, and bottled the adventurers up in the stairwell. Irjan flailed about with his stick, Diony fired his crossbow into the fray, Tanner blasted away at the goblins with his magic missiles, and Skein wrestled with his polearm to get it positioned for a decent strike. Meanwhile, fire arched between the two braziers in an impressive display that Irjan could feel even from thirty feet away.
Aviella and That Bitch remained stuck at the back until finally a breakthrough was made. With Irjan and Skein down, and Grymm looking beat up, Aviella stepped forward and unleashed a wave of fire on the hobgoblins that staggered them all. The goblins, disturbed that their hobgoblin comrades were falling, began to make a run for it. Tanner managed to catch one of them, and would have followed as they ran out of the west doors if he hadn’t seen another group of hobgoblins in the next room.
Everyone was limping after that fight—except Tanner because he’s a true hero—and the group barricaded the doors so that they could take a quick breather before facing the next room of hobs. Skein laid down several gallons of pitch to barricade to doors that didn’t have braziers in the way while everyone else was bandaging up and recovering. The others couldn’t protest when it was already done.
The group tried to form a plan for the hobgoblins in the next room, and wanted to try to lure them into the first room if possible. When they opened the doors, the braziers started their movement again (slightly offset from the group physically moving them), and the found the enemy was not waiting inside the door. Instead, they had waited in the next room—their living quarters—and stayed on the alert. Once again, the hobgoblins phalanx blocked the group into the corridor, and whatever plan they had for the pitch didn’t work out—though the pitch by the north doors did explode quite loudly as fire arched over it.
Another tough battle, and Skein charged after the escaping goblins, narrowly avoiding falling into a pit. One of them still escaped, but he managed to take the other one down. After taking a breather, they checked beyond the other set of doors, and hear magic crackling from down the hall. When they turned the corner, they saw the flickering image of another world across the expanse of the far wall:Tanner and Skein tried to figure out what sort of place this was, and ultimately determined that it was likely in the Shadowfell, and might be the famed Umbraforge where a river of lava flows through the center of the city itself. As they examined the portal, a clear, oozing jelly squelched out of the portal ready to attack. The group rallied quickly and took down the jelly before it could do much harm—though Irjan got a little burned by acid. Despite looking worse for wear, he insisted on the group continuing, and continue they did.
Around another corner, a goblin who must have heard the commotion of the fight with the jelly opened a door on the other side of the crypt and darted away. Two creatures made out of magma appeared in the room, guardians of some kind. They, too, bottled the group up in the corridor, but they weren’t as tough as the hobgoblin phalanx. The party made short work of the magma creatures as the goblins escaped around the corner and up some stairs. As everyone looked around, Skein realized that the bodies interned in this crypt used burial rituals unfamiliar to him. Moreover, they certainly bore elements that could only come from an evil goddess. Once he realized that, the group quickly searched through the corpses and skeletons, finding some gold, residuum, and a small crossbow with faintly glowing flames carved into the stock.
Worn out from multiple fights, the group backtracked to find a suitable place to rest. Some sulfur fumes were wafting under the door from the entry chamber, so they fortified the room that reeked of goblin (it still didn’t cover the aroma wafting from Grymm), and took a rest in there. It was a rough sleep, but nothing came and bothered them—that they noticed.
They continued on after their sleep, and though they were inside with no windows, Irjan and That Bitch judged it to be about evening time. In the crypt, they examined the door that had summoned the magma creatures, and realized that they could quickly pass through one at a time without triggering the summoning magic. They did so, and soon made their way down another flight of stairs to a room that smelled of decay and human excrement. A dignified gentleman with graying hair was in one of the jail cells (an ancient skeleton was in the other) and he adjusted his slightly-cracked monocle as he realized these weren’t his captors.
“I tried to break the bars,” he commented, “but my strength just isn’t what it used to be.” Grymm attempted to bend the bars himself, but had to allow Diony to step in with his set of lock picks. The freed captive nodded his thanks, and was rather talkative and encouraging of slaying all goblins and hobgoblins on sight. Turns out Sertanian—for that was the man’s name—was a foot soldier in the war against the Red Hand of Doom, and he’s ready to take on a while goblin horde. From behind a group of capable adventurers, of course. His soldiering skills are a bit rusty.
Firmly agreeing that Sertanian should stand in the back, the group proceeded to explore, and found a set of stairs. Irjan could feel waves of cold air wafting down the stairs, and he and Diony tried to sneak forward to get a view of what might be at the top of the stairs. Unfortunately, their footsteps were too loud, and the goblins who had fled heard and yelped a warning through chattering teeth. Zombies blue-white with frost lumbered down the stairs and froze Diony and Irjan in their tracks. The group had hoped to lure their enemies into the corridor, but they hadn’t anticipated that turn of events. Irjan soon fell unconscious, and Tanner rushed in to grab him and haul him back to safety in the crypt. That Bitch used the power of Moradin to smite them, and Skein just missed when he called upon the Raven Queen to do the same—perhaps the stories they told about the Rivenroar family being punished by the goddess were true.
Though the goblins escaped once again, the zombies were eventually defeated and Irjan awoke from his hypothermia-induced sleep. Though half the party had frostbite that needed tending to, they trudged sluggishly up the stairs to examine the rest of the room—and see if they could guess where the goblins had gone.
On the landing, frozen in a block of ice, they found one of the other prisoners taken from Brindol: Kartenix. The chill in the air was beginning to dissipate, but the ice on Kartenix and on the floor remained solid.
After such a tough fight, the adventurers carefully retreated to the goblin warren where they had rested before. Fortifying it and outfitting Sertanian with some scale armor, a longsword, shield, and a hand crossbow, the group set up their watch schedule.
It wasn’t until the third watch, when Irjan and Diony were awake, that an explosion shook the very walls of the ruins around them. The door to the entry chamber was hot to the touch, and Irjan quickly dissuaded anyone from investigating further. After their rest, the door had cooled. Upon investigation of the entry chamber, they found one of the braziers snuffed out, and the corner where the barrel of pitch had been was little more than rubble. The other brazier burned faintly, a testament to the amount of oxygen consumed by the sulfurous blast.
Kartenix is frozen solid on the landing above where you faced the Chillborn Zombies and the Mage Wight.
- 407 XP to all players, bringing to total to 1053 — Everyone advances to Level 2!
- Flameburst Hand Crossbow +1: Daily Power (Minor Action) – The next ranged basic attack you make with this weapon before the end of your turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack, but against Reflex. Instead of normal damage, each target hit takes ongoing 5 fire damage (save ends).
- 1 gem (worth ~50gp)
- 100gp worth of residuum
- Sertanian was found, and is hanging with you to help you spot the missing artifacts.
Click your character’s link below to create your journal entry on a new wiki page:
Diony – Session 2
Skein – Session 2
Tanner – Session 2
Aviella – Session 2
That Bitch – Session 2
Grymm – Session 2
Irjan – Session 2