Scales of War

Welcome to the Campaign!
Keeping it story-centric

Welcome, players! Your adventure awaits…

While the wiki is great for organizing the campaign world, it’s not the best way to chronicle our adventures. This Adventure Log will allow us to chronologically order the happenings of the campaign and record what has passed. After each gaming session, we’ll come to the Adventure Log and write up what happened. In time, it will grow into an epic story!

With gaming sessions roughly once a month, it can be hard to keep track of everything that’s going on and maintain our focus on the story. As your GM, I will write up a summary of every session, including information like experience points, treasure, and important events that transpired. I won’t always remember everything that’s important to your characters and their developing story, so I have a favor to ask of each of you:

Write a journal entry as your character within 7-10 days of each session and post it in the Adventure Log or on a wiki page that I can link to the Adventure Log. This will allow us to chronicle the most important events for every character and track zir development throughout the campaign.

Also, I may post In Character hooks before a session that will foreshadow the events of the upcoming game, so try to check the Adventure Log the night before we play.

Good Gaming,
CMoon

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Prologue
Begin before the beginning
Waterday, 12 Reaping, 1468 CY

The hot sun finally dropped lower, casting long shadows across the busy streets of Brindol. Workers and tradesmen quit work for the evening, artisans closed up their booths and shops, and many were enticed to the lively sounds and mouth-watering smells coming from the taverns.

The Antler and Thistle was one such tavern. Those on the streets earlier in the day had heard all about the entertainment being hosted at the Antler and Thistle, Eloquent Elijah. He was rumored to be a bard who rivaled Vericho Nindleton—the halfling playing the Blue Parrot for a fee—but Elijah would be entertaining for free! Also, there were cheery reports of a new brew coming from out of town: Dergen’s XXX Stout, straight from Overlook, and tonight would be the first night it’s on tap in Brindol!


You are either from Brindol, or you’re a recent arrival. If you’ve kept your ears open in the past few days, you’ve heard that some threat from the west has the dwarves of Overlook calling any and all local heroes to Overlook where they will amass an army for defense of the Vale.

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Into the Fire
Skip the Frying Pan
Waterday, 12 Reaping, 1468 CY

The hot day finally ended, and for their own reasons our band of soon-to-be-adventurers ended up in the Antler and Thistle not long after sundown. The free entertainment proved to be a bit of a flop, as the Eloquent Elijah, a gnome with ripped clothing, ranted about being attacked on the road from Talar as he tried to write a song about the experience. Most assumed it was part of an act…and a poor one at that. The patrons were grumbling even more when they learned that Dergen’s XXX Stout had not yet arrived from Overlook: it seems the caravan is a few days overdue.

When Tanner arrived, demanding a free drink for the “scion of Moo’haa,” the barkeep approached the tiefling and asked if he might entertain his clientele with tales of his “mother” and the Diamond League. Though a bit put on the spot, “Roderick” was happy to oblige and told tales of the Beast of Winterhaven that he and his “mother” had defeated together. The crowd was just beginning to settle down when the front doors of the tavern splintered from their hinges and a small band of hobgoblins rushed in and cut down the patrons nearest the door with their swords. The barkeep ducked down behind the bar and other patrons began to take cover (though the three in the back corner continued playing cards—they had 30 gold on the table that had to be won) as some of the stronger individuals did what they could to drive the hobgoblins back.

A young shifter by the name of Skien whipped out his glaive to defend the bar against its attackers. That Bitch also rose from his seat, increasingly angry from lack of the XXX brew and now being attacked. Diony skirted around the tables and chairs, quickly firing off a few quarrels to pick off the hobgoblins one by one. “Roderick” mostly lived up to the name he had made for himself in his tales, taking out two with one blow. Aviella, a most beautiful, if distant, woman rose and watched the occurrences, helping the wounded and frightened patrons to escape through the windows.

Waves of more hobgoblins followed, and a wily goblin made his way through the back door to throw a lit bitumen torch at the barkeep, conking him on the head. He fell amidst the fire, and soon the heat blew up the bar and fire began to spread. Smoke billowed out of the tavern, making it hard to see and harder to breathe, but our heroes managed to defeat the goblins anyway and help the citizens of Brindol organize a bucket brigade. Much of the tavern was severely damaged—and the barkeep suffered a painful and unfortunate end.

Outside the tavern, it seemed that goblins were attacking all across Brindol, and guards arrived soon after to find out what happened. Though they first faced the belligerence of a sober dwarf, Aviella gave a complete and dispassionate report of what happened and healed the guardsmen’s wounds as best she could. A moment later, an ogre lumbered around the corner of the tavern, and lobbed a lit cask of pitch toward the group. Though it was poorly aimed, the sergeant Aviella had been speaking to perished before he could scream, and the survivors of the Antler and Thistle found themselves in a fight again, this time against a full-grown ogre wielding barrels of liquid fire!

Against all odds, the group felled the ogre though the hobgoblins also in the fight made a run for it. More guards ran up from the south, calling for help defending the bridges to the north. The group hurried off before they could catch their breath, but by the time they arrived, the goblins had already retreated across the river.

Tanner, no longer disguised as Roderick, went to check on his family. Aviella also headed south to check on hers. Skein welcomed That Bitch to stay at his humble abode, and Diony stayed the night at the guardhouse, taking his turn watching from the ramparts for further attacks. Though there were a few random attacks through the darkest part of night, all were able to rest well enough.

Earthday, 13 Reaping, 1468 CY

The next day Alys sought out each individual who handled themselves admirably during the goblin attacks, tracking them down quickly and efficiently as she informed them that Councilman Eofrram Troyas wished to meet with them at the ninth bell. All five assembled before the ninth bell had rung, but they were shown immediately into Troyas’ study where they found the half-elf pacing. He spoke with the group at length, taking the measure of each individual, before describing the offer he he had for them. Citizens of Brindol had been taken, and precious treasures from the Great Hall of Valor had also been stolen. Find and return all individuals and items for a reward of 400 gp and all the aid the good people of Brindol could muster. He decided to trust the party, and they set off to do some quick reconnaissance in the city.

Tanner and That Bitch headed over to the stocks where they had permission to interrogate Dave—a hobgoblin captured in the previous days attacks. Through tickling and thick dwarven spit in the eye, Dave spilled the beans…all of them. He even drew a map for how to get to the ruins of Rivenroar where the goblins were mustering. He explained that Sinruth was the leader, and he saw them all as descendants of the Red Hand of Doom. He had ordered the capture of prisoners to be given to the “undead horrors” guarding part of the goblins’ lair.

Meanwhile, Aviella followed Skein and Diony as they checked out Adronsius’ alchemy shop. It seemed there had been a struggle, and the dwarf had been unceremoniously dragged away. Diony analyzed the scene pretty well, putting together miniscule details to form an idea of what happened. Skein looked for supplies, acquiring a number of vials and flasks which he filled with pitch. Aviella wondered if Adronsius had been targeted specifically, but Diony was pretty sure that this was a kidnapping of opportunity, not calculated or meticulously planned. They went to meet up with Tanner and That Bitch at the stocks, but the dwarf had already headed off to a tavern that hadn’t suffered a loss of all its alcohol. Eventually they met up and headed out of town, using the map and the goblin tracks to make their way to the ruins of Castle Rivenroar.

Unfortunately, Diony’s eyes failed them in the brightest part of the day. He had trouble picking out the goblin tracks, and they wandered for a bit before finally finding the path indicated on the map. Several of the group suffered from dehydration and mild heat stroke, but they persevered and continued onward.

They stumbled upon a nest of kruthiks, reptilian critters with toxic tail spikes. Fortunately for everyone, the accuracy of their tail flicks was poor and soon the kruthiks and their young—and even their new hatchlings—fell to the blades, quarrels, and hammer of the party. It was soon after the fight as they tried to reorient themselves that That Bitch realized the map was taking them on a circuitous route, so they weren’t likely to see the goblin’s tracks anymore. The forged onward, making better time as the sun went down and they hiked up into the foothills.

The weather in the hills was different than in the valley surrounding Brindol, and a violent rain storm soon kicked up, sending the group looking for shelter. That Bitch very quickly found a cave, and Skein immediately set up camp inside, building a fire with damp wood and pitch. A small explosion alerted the others who had gone searching in different directions that something was up. They hurried back in time to see the shifter dwarfed by a large bear that swiped out viciously with its rending claws. Without checking the cave for prior or current inhabitants, the group had stumbled upon a hungry cave bear!

Through a series of events that included setting the bear on fire, soaking That Bitch’s beard in pitch (accidentally) and consequently thinning out the dwarf’s whiskers, the group successfully defeated the bear and managed to also put out the fire. Though the stink of sulfuric fumes lingered in the cave for much of the night, they were able to rest there for the night without interruption. A few of the watches thought they heard rustling in the brush outside after the rain had stopped, but nothing came out and attacked, and they never saw anything definitive enough to say it wasn’t just the wind.

The bear had dragged a mauled human into the back of its den, and had eaten much of the man’s pack and arms. A suit of black chainmail was still on the body, mostly intact, its dark links glinting in the firelight. The man’s coin purse had been ripped open, and its contents were scattered across the stone floor.


Death Toll

Antler and Thistle: Barkeep, 6 patrons. Aviella saved one of the patrons and got him out before he became a casualty. That Bitch dragged one out as well.
Outside the tavern: Sergeant of the guard; others in his patrol sustained only minor burns.
Elsewhere in Brindol: 22 buildings razed, many others sustained damage. 27 citizens dead, another 42 wounded. 24 guards dead, another 48 wounded. 59 militia dead, another 86 wounded.


New Acquisitions
  • 646 XP to all players (even those who weren’t present…they were busy doing other things)
  • Deathsteel Chainmail Armor +1: Property – You gain resist 5 necrotic and a +2 item bonus to saving throws against effects that include ongoing necrotic damage.
  • 2 small blue quartz gems
  • 12 gp, 5 sp

Character Journals

Click your character’s link below to create your journal entry on a new wiki page:
Diony – Session 1
Skein – Session 1
Tanner – Session 1
Aviella – Session 1
That Bitch – Session 1

Grymm – Session 1
Irjan – Session 1

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Bearly Awake
Breakfast of Champions
Freeday, 14 Reaping, 1468 CY

The cave never quite stopped reeking of sulfur, but at least everyone was dry and alive. Aviella stared into the campfire deep in thought, Skein nursed an arm still pink with scar tissue, Diony finally removed his dark goggles, Tanner excitedly composed tales of his great deeds to come, and That Bitch mourned the loss of his beard. The last two days had changed a lot for everyone in that cave.

Reheated bear was for breakfast, and whether it was the smell of breakfast or the sounds of the camp beginning to stir, two people took notice. A tall, hulking youth made his way toward the cave, battleaxe in hand as he swiped mud from his face. An equally tall, though smaller boned, dragonborn sat on a stump near the cave, tapping the ground with his gnarled staff.

Diony paused mid-bite as he noticed rustling and tapping outside the cave.

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Descent into Rivenroar
The Gob that Got Away
Freeday, 14 Reaping, 1468 CY

The group awoke, muddled from the lingering sulfur fumes, but managed to discover two new allies without attacking them first: a teenager who reeked to the high heavens named Grymm, and a creepy blind dragonborn by the name of Irjan. Soon after their breakfast of reheated bear, they set off for the ruins of Castle Rivenroar to see about finding the Brindol’s missing people.

The group arrived around mid-morning and, after avoiding a few goblin patrols that were around the ruins, soon found stairs descending into the ruins. Irjan led the way into the darkness, and did not realize later that there was light flickering at the bottom of the long descent. Skien was beside the blind dragonborn, whether out of lack of trust or eagerness was uncertain. After all, he had just remembered a bit about Castle Rivenroar’s history after seeing the remains of a crest dedicating the castle to the Raven Queen. (This information came to him slowly over the course of the day as he continued to see little hints in different areas.)

At the base of the stairs, a quartet of hobgoblins was waiting, with two goblins guarding the door behind them. There were three sets of doors, and two burning braziers that filled the room with light. They charged forward before anyone could react, and bottled the adventurers up in the stairwell. Irjan flailed about with his stick, Diony fired his crossbow into the fray, Tanner blasted away at the goblins with his magic missiles, and Skein wrestled with his polearm to get it positioned for a decent strike. Meanwhile, fire arched between the two braziers in an impressive display that Irjan could feel even from thirty feet away.

Aviella and That Bitch remained stuck at the back until finally a breakthrough was made. With Irjan and Skein down, and Grymm looking beat up, Aviella stepped forward and unleashed a wave of fire on the hobgoblins that staggered them all. The goblins, disturbed that their hobgoblin comrades were falling, began to make a run for it. Tanner managed to catch one of them, and would have followed as they ran out of the west doors if he hadn’t seen another group of hobgoblins in the next room.

Everyone was limping after that fight—except Tanner because he’s a true hero—and the group barricaded the doors so that they could take a quick breather before facing the next room of hobs. Skein laid down several gallons of pitch to barricade to doors that didn’t have braziers in the way while everyone else was bandaging up and recovering. The others couldn’t protest when it was already done.

The group tried to form a plan for the hobgoblins in the next room, and wanted to try to lure them into the first room if possible. When they opened the doors, the braziers started their movement again (slightly offset from the group physically moving them), and the found the enemy was not waiting inside the door. Instead, they had waited in the next room—their living quarters—and stayed on the alert. Once again, the hobgoblins phalanx blocked the group into the corridor, and whatever plan they had for the pitch didn’t work out—though the pitch by the north doors did explode quite loudly as fire arched over it.

Another tough battle, and Skein charged after the escaping goblins, narrowly avoiding falling into a pit. One of them still escaped, but he managed to take the other one down. After taking a breather, they checked beyond the other set of doors, and hear magic crackling from down the hall. When they turned the corner, they saw the flickering image of another world across the expanse of the far wall:UmbraforgeTanner and Skein tried to figure out what sort of place this was, and ultimately determined that it was likely in the Shadowfell, and might be the famed Umbraforge where a river of lava flows through the center of the city itself. As they examined the portal, a clear, oozing jelly squelched out of the portal ready to attack. The group rallied quickly and took down the jelly before it could do much harm—though Irjan got a little burned by acid. Despite looking worse for wear, he insisted on the group continuing, and continue they did.

Around another corner, a goblin who must have heard the commotion of the fight with the jelly opened a door on the other side of the crypt and darted away. Two creatures made out of magma appeared in the room, guardians of some kind. They, too, bottled the group up in the corridor, but they weren’t as tough as the hobgoblin phalanx. The party made short work of the magma creatures as the goblins escaped around the corner and up some stairs. As everyone looked around, Skein realized that the bodies interned in this crypt used burial rituals unfamiliar to him. Moreover, they certainly bore elements that could only come from an evil goddess. Once he realized that, the group quickly searched through the corpses and skeletons, finding some gold, residuum, and a small crossbow with faintly glowing flames carved into the stock.

Worn out from multiple fights, the group backtracked to find a suitable place to rest. Some sulfur fumes were wafting under the door from the entry chamber, so they fortified the room that reeked of goblin (it still didn’t cover the aroma wafting from Grymm), and took a rest in there. It was a rough sleep, but nothing came and bothered them—that they noticed.

They continued on after their sleep, and though they were inside with no windows, Irjan and That Bitch judged it to be about evening time. In the crypt, they examined the door that had summoned the magma creatures, and realized that they could quickly pass through one at a time without triggering the summoning magic. They did so, and soon made their way down another flight of stairs to a room that smelled of decay and human excrement. A dignified gentleman with graying hair was in one of the jail cells (an ancient skeleton was in the other) and he adjusted his slightly-cracked monocle as he realized these weren’t his captors.

“I tried to break the bars,” he commented, “but my strength just isn’t what it used to be.” Grymm attempted to bend the bars himself, but had to allow Diony to step in with his set of lock picks. The freed captive nodded his thanks, and was rather talkative and encouraging of slaying all goblins and hobgoblins on sight. Turns out Sertanian—for that was the man’s name—was a foot soldier in the war against the Red Hand of Doom, and he’s ready to take on a while goblin horde. From behind a group of capable adventurers, of course. His soldiering skills are a bit rusty.

Firmly agreeing that Sertanian should stand in the back, the group proceeded to explore, and found a set of stairs. Irjan could feel waves of cold air wafting down the stairs, and he and Diony tried to sneak forward to get a view of what might be at the top of the stairs. Unfortunately, their footsteps were too loud, and the goblins who had fled heard and yelped a warning through chattering teeth. Zombies blue-white with frost lumbered down the stairs and froze Diony and Irjan in their tracks. The group had hoped to lure their enemies into the corridor, but they hadn’t anticipated that turn of events. Irjan soon fell unconscious, and Tanner rushed in to grab him and haul him back to safety in the crypt. That Bitch used the power of Moradin to smite them, and Skein just missed when he called upon the Raven Queen to do the same—perhaps the stories they told about the Rivenroar family being punished by the goddess were true.

Though the goblins escaped once again, the zombies were eventually defeated and Irjan awoke from his hypothermia-induced sleep. Though half the party had frostbite that needed tending to, they trudged sluggishly up the stairs to examine the rest of the room—and see if they could guess where the goblins had gone.

On the landing, frozen in a block of ice, they found one of the other prisoners taken from Brindol: Kartenix. The chill in the air was beginning to dissipate, but the ice on Kartenix and on the floor remained solid.

After such a tough fight, the adventurers carefully retreated to the goblin warren where they had rested before. Fortifying it and outfitting Sertanian with some scale armor, a longsword, shield, and a hand crossbow, the group set up their watch schedule.

It wasn’t until the third watch, when Irjan and Diony were awake, that an explosion shook the very walls of the ruins around them. The door to the entry chamber was hot to the touch, and Irjan quickly dissuaded anyone from investigating further. After their rest, the door had cooled. Upon investigation of the entry chamber, they found one of the braziers snuffed out, and the corner where the barrel of pitch had been was little more than rubble. The other brazier burned faintly, a testament to the amount of oxygen consumed by the sulfurous blast.


Death Toll

Kartenix is frozen solid on the landing above where you faced the Chillborn Zombies and the Mage Wight.


New Acquisitions
  • 407 XP to all players, bringing to total to 1053 — Everyone advances to Level 2!
  • Flameburst Hand Crossbow +1: Daily Power (Minor Action) – The next ranged basic attack you make with this weapon before the end of your turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack, but against Reflex. Instead of normal damage, each target hit takes ongoing 5 fire damage (save ends).
  • 250gp
  • 1 gem (worth ~50gp)
  • 100gp worth of residuum
  • Sertanian was found, and is hanging with you to help you spot the missing artifacts.

Character Journals

Click your character’s link below to create your journal entry on a new wiki page:
Diony – Session 2
Skein – Session 2
Tanner – Session 2
Aviella – Session 2
That Bitch – Session 2
Grymm – Session 2
Irjan – Session 2

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KABOOM!!
The Best Laid Plans...
Starday, 15 Reaping, 1468 CY

The explosion rocked the foundation of Rivenroar to its core, aftershocks rippling through the network of corridors, rooms, and tunnels. Our intrepid heroes were not the only ones who noticed it. Sertanian too was affected: though he weathered the rude awakening with dignity, he spent the rest of the night holding his sword at the ready—if it trembled slightly he denied it emphatically or blamed it on his age. And though no hobs or gobs came to break down the doors of their makeshift camp in the goblins’ former barracks, all was not still.

It was more a feeling than actual perception: something That Bitch could feel through the stone as he slept; something Irjan knew but could not explain how he knew. It was Diony whose straining ears finally picked up the faint sound of footsteps in the long corridor beyond the north doors—the doors in this place baffled the sound remarkably well. He quietly cracked the door open to peer into the darkness, and it was just enough to allow those awake to catch the last part of a goblin conversation as they rounded the far corner:

“Okaan daan karthec hagec kaakhor dhuul Witchwood, daan’k magaan kaakuugaalkaac—”
“Ac ar daan druuc’d? Daan’kaan kakhaan. Khruun. Daan ghuugaan khruul…”

Aviella was just able to make out the meaning over Tanner’s soft snores, and Grymm definitely heard them mention the Witchwood. Their reactions soon roused the others and everyone made ready to head off once again into the yet-unknown parts of the dungeon.

Their rest at its end, Skien went to check the damage in the entry chamber—and he noticed a few things had moved since they’d last been there…

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Countdown to Certain Doom(?)
10 hours until the ritual is complete...
Starday, 15 Reaping, 1468 CY

Our intrepid heroes hurried off down the long corridor after the goblins whom they had overheard. The room on the other side of the last pit was brightly lit and filled with some waiting hobgoblins. Though That Bitch tripped over the perilous amount of ivy he had placed in his beard to thicken it up and tumbled down into a patch of mushrooms when trying to leap over a pit, Diony was quick to move into the room and fire a crossbow bolt through a hobgoblin’s head, killing him instantly. Soon Irjan felt his way into the room and finished off the archer, pinning him to the stone wall with a large arrow shaft by his throat. The hob’s breath gurgled to a stop as footsteps pounded down the wrought iron spiral staircase.

A second and third wave of hobgoblins came down to face the party, but the group had learned from their experiences in corridors and had blocked the hobgoblins in. Though their phalanx was still strong, the lack of maneuvering was their downfall as they were continuously beat down—particularly by Grymm who was in their face the entire time. Their noses suffered greatly, but they did not live long enough for any scent-related health issues.

Just as they finished mopping up the hobgoblins, Irjan heard a woman’s scream coming from the doors to the south. Not wasting any time, they rushed in and found a woman, Mirtala—her eyes wild with terror—tied to an alter to the Raven Queen with dire rats biting at her. The group quickly dispatched the rats, and even handled the goblin lurking in the shadows who kept firing pot shots at the adventurers. Aviella contracted Filth Fever—something also affecting poor Mirtala whom Tanner, Irjan, and Aviella eventually managed to calm down. That Bitch thought Mirtala could use some facial hair to improve her looks.

Sertanian rushed in after the battle was won, carrying the lantern from the Rivenroar family crypt, mentioning that he’d noticed the same black arrow symbol on all of the goblins’ weapons. He also said that he’d heard some noises down the long hallway with the pits.

Skien rushed into the crypt a few moments later, just as Tanner and That Bitch were about to take the lid off of a sarcophagus. He noted that the two altars in that crypt were dedicated to Bane, but had been recently “rededicated”—they were originally altars for worshiping Vecna. Also, an inscription around the top of the walls by the ceiling read:

Here lie the Rivenroars until the Day of the Black Sun. If you seek their monument, look at the lands around you.

Aviella and That Bitch found some old incense and other relics of the Raven Queen in the altar in the room where they’d found Mirtala, and they secured them, giving them to Skein.

With Grymm’s help and with That Bitch using a lever, they finally managed to pry some of the sarcophagi open, finding some gold, silver, and healing potions. There was also a very fine cloak—though to get to it, Diony got a corrosive oil on his thieves’ tools which he’ll have to get off before they’ll be effective again.

Mirtala was able to tell them (eventually) that Adronsius was in a crypt with a J-name, but she didn’t know where. However, they wanted to make sure that there weren’t any other hobgoblins waiting upstairs. They climbed the spiral staircase and looked through the goblins’ things. Tanner found some trail rations, but most of the rest was either primitive tools or ragged clothing.

The corridor led back around to the landing where they’d fought cold zombies before, and Diony heard voices on the other side. They burst in, and were shocked to find that Kartenix was nowhere to be seen. Tanner (and later Skein) saw some used arcane ritual components, and eventually determined that some sort of necromantic ritual occurred. The hobgoblins in this room were lounging—apparently no one had warned them to be alert, or else they’d gotten bored—and they quickly fell as the group moved in and separated them from each other. One goblin they kept alive for questioning, though Sertanian wanted very much to end the foul creature’s life.

That Bitch drew his breath in and scared every being in the room with the impressive hiss he had been secretly practicing for years. (When That Bitch had lived in a crowded village, he used to hide just inside his bedroom window and practice his hiss at unsuspecting passers-by.) The spit-filled hiss quickly coaxed the impressionable young goblin into cooperating with Aviella’s interrogation. The group learned that Kartenix had walked out of the room on his own, and that he was a (somewhat) ally of the goblins. They also learned that there was a priestess-type who was a prisoner, and that she was just upstairs and to the left. They also learned—though it took more hissing from That Bitch—that the young boy was to be used for a ritual that would be completed that night at midnight because the stars would be right (or some such astrological nonsense). The goblin provided directions to get to the throne room where the undead would be performing the ritual. Aviella also asked about the “general”…and almost signaled to the That Bitch to hiss again when the goblin spilled the beans. For some reason, everyone inexplicably believed the noise was coming from That Bitch’s beard, which was insulting. He had achieved that level of excellence through old fashioned hard work. The goblin informed them that general could be found up the stairs, at the highest level. They also learned that Adronsius had been taking a beating from the goblins, and that he was in a room near some burning runes.

Sertanian was ready to end the miserable goblin’s life, but Aviella suggested letting the little bugger go free. The old man considered for a moment too long, because Diony decided to shoot the goblin in the head. It died instantaneously.

Climbing the stairs on the way to find the young Thurann and save him from whatever evil ritual was to be cast, the group found more hobgoblins and some drakes that could spit acid. These hobgoblins were more alert, but they were no match for the group. Two goblin casters joined the fray with another spitting drake. Though the acid was quite corrosive and damaged many a weapon, the group eventually managed to defeat them and their vexing clouds and stinging hexes. To the left, they did indeed find a priestess chained to the wall—the very grateful Jalissa who is now quite clingy to Grymm.

Three sunken sarcophagi were in that room, and one of them had purple oily substance smeared on it. Aviella went to get some of the goblins’ robes to wipe off the strange substance, and in the process found two small vials containing a thick tonic which turned out to be antivenom. Using one of the hobgoblins’ swords, Tanner wiped at the purple liquid with the robes but didn’t notice it dripping down the sword onto his hands. After about a minute, the tiefling froze in place, unable to move. Turned out this was Carrion Crawler Brain Juice, a very powerful paralytic, and he was going to be there for a while. Thinking quickly, the group administered one of the vials of antivenom and used their knowledge of healing to help him shake off the poison’s effects sooner than would otherwise have been possible.

Inside that sarcophagus, they found some more treasure, including a few ritual scrolls.

The group quickly prepared to move on, hoping to reach the throne room in time to stop the ritual and save the boy. After all, they only had about 10 hours left!!


Death Toll?

Kartenix is missing from the landing near where you faced the Chillborn Zombies and the Mage Wight last session. There were used ritual components scattered around the area with a residue of necromancy.


New Acquisitions
  • 503 XP to all players (Total: 1556)
  • Cloak of the Chirurgeon +1
  • Scroll of Transfer Vitality
  • Scroll of False Life
  • 3 Potions of Healing
  • 2 vials of Antivenom
  • 5 days worth of Trail Rations
  • 200 gp, 120 sp
  • Old Relics/religious ritual components of the Raven Queen (no monetary value)
  • Mirtala was found in the Fresco Room (displacer beast statues) being nibbled upon by rats. She is still suffering some aftereffects, but she follows along closely enough.
  • Jalissa was found in the Von Adrez-Kauthin Crypt, chained to the wall. She is VERY happy to be rescued and clings to Grymm despite the smell.

Character Journals

Click your character’s link below to create your journal entry on a new wiki page:
Diony – Session 3
Skein – Session 3
Tanner – Session 3
Aviella – Session 3
That Bitch – Session 3
Grymm – Session 3
Irjan – Session 3

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Race to the Rescue
A Heroes' Test

With Tanner finally able to move again, the group hurried the rescued citizens of Brindol onward. Though he wasn’t worse for wear like some members of the adventuring party, Sertanian looked tired and hungry from his long day. Mirtala was tight-lipped, but more from fever than anxiety now. Aviella’s presence seemed to be helping her stay alert, though she regarded Irjan with more than a modicum of suspicion after seeing him shoot arrows through a few goblins. Jalissa clung to Grymm’s arm, listening only to him.

That Bitch called for a brief break so that everyone could put something in their bellies. Rumbling bellies wouldn’t make sneaking or fighting any easier. Skien went to take a quick drink from his waterskin but paused when he realized that he only had a little left—little more than a swallow or two. He knew they would have to find water sooner rather than later, if not for them then for the rescued. Diony struggled to cleanse corrosive oil from his thieves’ tools so that they would work again—you never know what kind of surprises the goblins might have in store…

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The Longest Day
Wait, what day is it now?
Starday, 15 Reaping, 1468 CY

After rescuing Jalissa and getting Tanner over his paralysis, the group hurried onward following the directions Aviella had extracted from her goblin interrogation. Irjan went to take a listen at the base of some stairs, not wanting anyone to sneak up on them from behind. Diony went along, not wanting to be left out. Unfortunately, he missed a step and the two tumbled to the bottom of the stairs, a short distance from a faintly glowing pool of water. Irjan dipped his bowl in and drank while Diony—and the other who followed later—observed in wonder. The scrying pool, which tasted like dead things, showed a few seconds’ worth of images in various rooms. This gave the group a few hints about what would be in store.

Grymm persuaded Jalissa to stay with Sertanian and the very ill Mirtala, and he and That Bitch led the way into the room with the Black Sun Mosaic on the floor. A pack of zombies were basking in its unholy darkness, and though Grymm and Aviella fell prey to the fell claws of some ghouls, the others moved in quickly to avert serious danger from their foul bite. The beginnings of teamwork became apparent as That Bitch and Skien called upon their gods for assistance to whittle down their undead opponents. Aviella also stepped up to keep Grymm healthy so his defenses remained stronger longer. They took a break in the scrying chamber before proceeding onward through a collapsed corridor. Once again, Irjan scouted ahead, using his senses to feel his way into the room. Diony soon followed, practically materializing behind the dragonborn just as some movement caught his attention by the ceiling. Zombies scrabbled down the pillars and raced to attack.

The other hurried to climb up into the room: Irjan lent a hand to everyone trying to get up while Diony fought them off. The tables turned when the statue in the center of the room came to life and crushed the elf in its stony grip. As the others rushed forward to revive Diony, the statue flailed and shattered the pillar in a shower of sand and acid that knocked down Skein and Tanner. Aviella charged forward to retaliate and Irjan administered a healing potion to Tanner while That Bitch healed Skein. Once everyone was back on their feet, they quickly cornered the statue and Skein delivered the final blow, shattering it into gravel.

A raspy whisper echoed harshly down the hall, and the group (save Irjan) could see the skeletons pause in their arcane work as a regal undead pointed its withered finger at you. “You’d best run now while you have the chance.” All except Irjan heeded this warning, for the dragonborn went to check the hall to the north where he found a door. He inched it open to have a listen…but the door scraped loudly on the flagstones of the floor and the chanting inside stopped. Irjan quickly turned and ran to follow the others, and Tanner helped lay out some ball bearings to help slow anyone who followed. Eventually they all made it back to the small room where they had saved Jalissa, deeming it to be the most defensible place to rest. Jalissa cast a ritual that would keep watch for them, and most slept fitfully but well enough to be refreshed.

Breakfast was a few tainted rations that Tanner had picked up from some of the defeated goblins, and most felt ill but none so bad as Mirtala. Aviella was able to shake her Filth Fever, but Mirtala would need more focused care when they were able to return to Brindol. For now, the best they could do was keep her fed (with non-poisonous food), hydrated, and rested so that her condition would not worsen. Aviella guided Sertanian so that he could care for her with Jalissa’s help (assuming Grymm asked her to help, of course).

With a few uncomfortable tummies, the heroes raced against the clock, following in their footsteps from before. When they reached the collapsed corridor, they found that Irjan had been noticed and a few more zombies and a mage of some sort (hard to tell with it silhouetted) were waiting. The party defeated them quickly and heard crys of pain and a surprising number of curses coming from around the corner. The group kept their light hidden by the brazier lighting the room where they fought the statue and crept forward into darkness to save the boy.

It was nearly midnight when they finally brought some light into the throne room, and there they found young Thurann pinned to the ground inside a ritual circle. A skeleton with four arms moved in to attack, and the wight casting the ritual paused long enough to sling necrotic energy down the hall, freezing Skein in his tracks. In the midst of the fight, Diony noticed a faint glow coming from behind the thrones, hidden by some armor that looked like a shadowy curtain. Behind the armor was a faintly radiant fullblade, its blade shimmering with muted light. Meanwhile, Irjan went over to the boy to free him, but did not realize there was a magic circle and he felt fire burning through his senses as if to remove them as his eyes had been. He did his best to free the boy, but something still kept him trapped.

The wight continued his ritual, sucking life from Thurann and the now-trapped Irjan as Skein struggled against the power that held him immobilized so far away. Other skeletons rose from piles of bones, but the group quickly cut them down as they continued to battle the four-armed skeleton. A few hits caused bones to shatter explosively, and one of the shards knocked Thurann unconscious. That Bitch and Aviella raced to heal him—though he wouldn’t awaken, they knew that he was still alive.

The wight, seeing all of his minions falling, used sheer force of will to push Aviella into the magic circle, also trapping her with her own personal torments. Despite the life force the wight was draining from the three in the circle, the others quickly cut it down, led by Skein who wrenched himself free just in time to charge forward with the blessings of the Raven Queen.

Sunday, 16 Reaping, 1468 CY

It did not take long for Tanner to finish unraveling the magic circle, freeing Thurann, Irjan, and Aviella. They healed up quickly, and the brave boy offered what little he’d been able to steal from his captors that the party may be able to use it to find his father. He ran down the hall, followed by the somewhat battered adventurers, pulling a small bag of coin and a healing potion out of his secret stash where he had been imprisoned.

No one had the heart to tell him that his father was likely dead.


Death Toll

The Deathlock Wight, a major badass, fell to the adventurers this evening, weakening all undead in the entire complex with his passing.


New Acquisitions
  • 418 XP to all players (Total: 1974)
  • Gloaming Leather Armor +1
  • Sunblade Fullblade +1
  • 1 Potion of Healing
  • 110 gp, 200 sp
  • The plucky Thurann was dramatically rescued from a nefarious ritual being cast by the Deathlock Wight/undead lord of Castle Rivenroar.

Character Journals

Click your character’s link below to create your journal entry on a new wiki page:
Diony – Session 4
Skein – Session 4
Tanner – Session 4
Aviella – Session 4
That Bitch – Session 4
Grymm – Session 4
Irjan – Session 4

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It's the Witching Hour
and all is...well?
Sunday, 16 Reaping, 1468 CY

With the death of the wight and the dissolution of its powerful ritual, something about Rivenroar seems intangibly different. Footsteps—even Diony’s, much to his dismay—echo hollowly on flagstone floors, somehow more eerily than before. The sunrod in Tanner’s hand flickers, despite it having at least an hour of light left. A chill breeze passes when doors open, raising the hair on the back of Skien’s neck as goosebumps prickle over his skin. Irjan feels sluggish and notices that the stone floor seems colder than before. The rescued citizens of Brindol huddle together, helping Mirtala as best they can—though Jalissa has resumed clinging to Grymm—and Aviella tactfully encourages Sertanian to show as much bravery as the young Thurann who, despite his ordeal, still doesn’t believe any of the ghost stories That Bitch is telling.

It is as though Rivenroar is empty, its lurking haunts fleeing the powerful adventurers that slew the most powerful of them all…or perhaps they are just amassing their strength for vengeance.

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