Scales of War

Dunesend
Between a Desert and the Thornwaste
Previously…

The Hordebane encountered Chris, a brawling fighter type, in the Hearthstone Inn where she roughed up some gamblers taking advantage of a poor man who was neglecting his son. Later, the party met her again on the ferry when they crossed the Elsir River. In the course of the resulting discussion, Chris agreed to accompany the Hordebane, and the party paid her an advance of 100gp to sweeten the deal.

Sunday, 23 Goodmonth, 1468 CY

The group emerges from the Thornwaste at Dunesend, just in time to see a gnoll whipping one of the villagers while another already lies dead. The Hordebane rushes to stop the gnoll from doing more damage, and with teamwork they quickly take out the large, many-legged reptile that sent crackling lightning across the battle field. Next, they tried to take down the gnoll with his hideous flail…some satyr’s fire a few arrows into the fray, but they don’t stick around after the gnoll falls.

Turns out, the gnoll was known as the Warden, and he was a lieutenant of a queen of the desert. He was there to collect Dunesend’s tribute, and made an example of one of the townspeople because he thought they were holding out on him. The village now fears reprisal from the wrath of the Queen—who knows what she will send against them? She already killed their strongest when they resisted about a year ago.

Sullen villagers aren’t very talkative, but the party eventually got them talking and learned more about this supposed queen, who reigns from somewhere in the heard of the desert…perhaps in some place called Karak. Once the Hordebane indicates that they will attempt to defeat the queen, the villagers become less cool towards them, almost friendly even.

Moonday, 25 Goodmonth, 1468 CY

After spending the night at the caravansary, the party awakens refreshed to set off into the desert and find the queen’s castle—perhaps at Karak’s Lode where they were hired to go all along. Perhaps this legendary place does exist, as Bram Ironfell had hoped.


Death Toll

The smith’s apprentice was made an example of by the Warden: he was whipped to death. The Warden also perished, along with his mount, a young thunderlance behir. Many villagers walk around as though their lives are already over—they still fear Queen Sephiatah’s wrath if the Hordebane is unable to defeat her.


New Acquisitions
  • 400 XP to all players (Total: 9330).
  • Chris joined the party for this adventure south of the Thornwaste.
  • In defeating the Warden and his behir steed, the party obtained a Hideous Heavy Flail +2 and 3 Tempest Whetstones

RP Sessions

Transcripts of important interactions from the RP sessions will be posted here:

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In Which Time Passes Quickly
Earthday, 13 Goodmonth, 1468 CY

The Hordebane emerges from the Shadowfell, and the gate beneath the Happy Beggar is destroyed. The Watch comes and helps our injured heroes return to the Mountain’s Hearth Inn.

Freeday, 14 Goodmonth, 1468 CY

In the midst of resting, Reggen speaks with the Hordebane regarding the escalating harassment of the Lost Ones. Only 4 of the adventurers that they had convinced to protect Reggen’s establishment remain in her service…and they’re looking for a little more incentive to stay.

Starday, 15 Goodmonth, 1468 CY

The Hordebane finishes resting, Tanner discovers he will have a lasting scar, and the group pools some money to help keep Reggen protected.

Sunday, 16 Goodmonth, 1468 CY

The adventurers guarding the Mountain’s Hearth manage to capture a mook and deliver him into the Watch’s custody until the Hordebane can interrogate him. The Hordebane requests and receives an audience with the Overlook Council of Elders, and also interrogates the Lost One. They learn that Kalad is now a sergeant in the Watch.

Moonday, 17 Goodmonth, 1468 CY

Kalad sought out the party to bring them to meet with Bram Ironfell of the Elsir Consortium. The wealthy dwarf offers the Hordebane a quest to find the Karak Lode. They agree to set off in a few days for the desert beyond the Thornwaste.

The Hordebane attends the trial of L’s mother, Thuula. L attempts to convince the judge to acquit her mother, and luckily (with help from Irjan), her mom is released into the Hordebane’s protection until they are able to take her home to the Thornwaste.

There is a parade today, and a few members of the Hordebane are on a float. L and Diony are absent from most of the festivities. Something is going on with the meals at the Mountain’s Hearth—they start tasting slightly off.

Godsday, 18 Goodmonth, 1468 CY

The Hordebane begins gathering supplies for their trek into the wilderness. Unbeknownst to all but Diony, Reggen agrees to begin paying the protection money to the Lost Ones.

Waterday, 19 Goodmonth, 1468 CY

The Hordebane left Overlook for the Thornwaste, after receiving a letter from Brindol via caravan.

Earthday, 20 Goodmonth, 1468 CY

The group encounters Mag Blackthorn, a disciple of the Ghostlord and protector of the Thornwaste. He agrees to help guide the party through his territory.

Starday, 22 Goodmonth, 1468 CY

The Hordebane arrives at L’s home village, where her parents, Thuula and Damien, are reunited. They restock and rest up before venturing onward.

Sunday, 23 Goodmonth, 1468 CY

The group emerges from the Thornwaste at Dunesend, just in time to see a gnoll whipping one of the villagers while another already lies dead.


Death Toll

Aviella? It’s complicated.
Also, a horse died during the trek through the Thornwaste.


New Acquisitions
  • 450 XP to all players (Total: 8930).
  • 1000 gp (500 gp in gems) from Bram Ironfell
  • 2170 gp from selling loot found in Sarshan’s tower/the Shadowfell
  • The party purchased a cart, 5 horses and their feed/water, and some desert clothing and filter masks to protect them from the elements in the desert. Also a tent, and a dozen thorny-bramble arrows for Irjan.
  • Damien was able to provide the Hordebane with discounted Potions of Cure Moderate Wounds, and gave L the formula for Clearwater Solution.

RP Sessions

Transcripts of important interactions from the RP sessions will be posted here:

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Sarshan's Tower Comes Falling Down
This is how the Hordebane escapes a room.
Sunday, 9 Goodmonth, 1468 CY – Day 3 in the Shadowfell

After we talked with Aviella and resolved that she needed a serious intervention, and convinced her to work with us so that we could try to unpossess her, we moved back into the main room of the tower. Suddenly we were discovered and scrambled for hiding places (well, sometimes you hide, and sometimes you just sit there like you were meant to be there in all your suavity)… only to discover that we’d been discovered by an absent-minded researcher who thought we were the security guards. I guess they really do get all types of mercenaries in Sarshan’s tower.

That crisis averted, we went upstairs through a levitation lift. I wonder what kind of spells were involved in creating it! I stepped inside and felt weightless, and upon thinking about it, I found myself drifting upward to the next level. The others followed me. None of us were really expecting to find a garden. There was a black portal gate on one side that looked very familiar, like that private portal back where we entered the Shadowfell… I was tempted to investigate it more closely, but we were rudely attacked by several shadow beetles. Apparently giant beetles make great pets, or guard dogs. Maybe they really take territory seriously and only Sarshan is allowed in his private garden. Who knows. Working together, Diony, L, and Irjan all work together to kill the largest beetle. Then several swarms of smaller beetles attempt to overrun us, and I may or may not have caused a large fire in one corner. Two really hard bites from the swarm overwhelmed That Bitch and he fell unconscious. L tried to revive him but the beetles just wouldn’t let him go. A bunch of beetles crawled in under my armor and I blacked out for a time, until I realized that L was shaking me awake. Thanks to my magical cloak, I felt pretty good after that but knew that I couldn’t take many more hits. L used her other healing charm on That Bitch, and he and I double-teamed to take out the swarm that was harassing Diony (I don’t think he really appreciated all of the bug guts in his face, though). Then I gently nudged L and suggested that she investigate the portal while I went to take out the last swarm (when did the first swarm get pasted? I don’t remember that). There was a lot of back and forth, do you have any idea how many little bugs are in a swarm? That Bitch finally killed the last bug, then stomped up and down on the remains a little extra to make sure they were all gone.

We all had millions of itchy bug bites after that, and were about to see if we could make it out of there by altering the portal’s magic, when we were surrounded on all sides by soldiers from the guard towers that surround the central tower. Not only guards, but Sarshan himself. We almost smacked ourselves when we realized that we’d met Sarshan before—in the tavern back in the real world above the entrance to the Shadowfell, when we were still looking for Modra, and ended up walking through terrible alleyways trying to follow him since he was so mysterious and we wanted to ask him more questions. We had been mostly interested in leaving the tower, and now there seemed to be no chance of that. Our slight curiosity at finding out what Sarshan intended with his armies of mercenaries and weapons deals in the real world, now that is what we found out first hand. The slightly kindly looking old man laughed in our faces at our heroics and said we were wasting our time trying to save the real world. Something big is coming, although he wouldn’t say what, and he asked us to join him in destroying the real world and “be on the right side,” by which I guess he meant to imply was his side. It went against everything I had ever been taught! But thankfully, Irjan is a survivor, so he spoke up and managed to convince Sarshan that we were okay with joining him. I saw his wisdom and clamped my jaws shut, and nodded along. I don’t think Sarshan’s general was very convinced, though, and heck, I was half-wondering what we’d do next.

Thankfully, now that we were newly “recruited,” they let us go upstairs and eat a snack and bandage ourselves up a bit. We were all pretty quiet, unsure of what our new alignment might mean. Thankfully, we were saved from finding out any details or doing anything terrible by some very intense tremors. The people watching us all left once they heard that the Foundry had actually exploded. I guess Modra had been successful at doing enough damage after all. Oops. The tremors didn’t stop. I mean, there had been a few quakes in the three days we’d been in the Shadowfell, but this was serious, and the tower didn’t feel very structurally sound. With everyone leaving and seeing to the crisis, it gave us the chance we needed to go back downstairs and try to escape!

Before we were able to do so much as squint at the escape portal, Sarshan’s suspicious general came back with his two panthers. He (rightly) accuses us of trying to run away, then sicced his big cats on us. Right away he was in my face, while his beasts roughed up poor L and That Bitch. I sparred with the general and managed to push him right into Diony’s attack, but he was quickly right back in my face. One of his panther’s slashed me really hard, but thankfully That Bitch had my back. Then Diony stabbed the general in the back and he went after Diony. When he missed the elf, he instead caged Irjan in some shadows that he didn’t need to see to feel. I took the opportunity to back away and see how L was doing. She was busy hacking the portal and had begun to see how the magic was written and how she could turn off the restricted entry. But still that general wouldn’t leave me alone! I hadn’t even been the one to lie to Sarshan! Irjan finally hit the general hard, but in the meantime the panthers teamed up to subdue our dwarf. L was busy, scrambling to the top of the arch to manipulate the gems at the top of the gate, then promptly slipped and fell and became an enticing toy for the panthers. I heard her scream silenced as they knocked her out behind me. Despite the barbs and arrows from Diony and Irjan, the general still came after me. I was bleeding and sore. Let me tell you, by this point in the day we were not doing so well, having fought Modra, the guards in the library, Sarshan’s special pet beetles, and now this guy? The three of us traded jabs with the general and one of his panthers, I think the other one might have still been preoccupied with L at that point. I was just in time to see an insane shot as one of Diony’s bolts came through a narrow gap in a tree and caught the general in the temple. Then his panther grabbed me from behind with both paws and bit my head. Things went fuzzy as I fell, feeling the weight of the panther with its hot breath on my face. I couldn’t feel it anymore, and it suddenly became very dim around me. The last thing I remember seeing was Diony, wreathed in light, face grim set with That Bitch draped over one shoulder. Then the world turned around and I saw no more.

A few minutes later, I groaned and came to. We had all made it back to the Black Shrine where we entered the Shadowfell, even Saul and Reniss had somehow made it from the secret room near the Foundry. Even with a ringing in my ears I could tell that there was a lot of noise. I was too weak to move anywhere, but the portal behind us was broken and someone told me that the tower had collapsed, and that all of Umbraforge was being engulfed in flame and lava from the mountain. Poor city planning, I guess, building next to an active volcano. I was hoping that Irjan would just put the key in the main portal home. I knew things were really dire, and if anything cropped up I wasn’t optimistic about being able to survive it. I know I can be pretty melodramatic, but in all seriousness I was on death’s doorstep. And then the ghosts came out.


Death Toll

Sarshan’s pet shadow beetle, and multiple rot scarab swarms were killed (several scarab beetles were splattered all over Diony’s face). Also, Sarshan’s right-hand-man was defeated and killed.


New Acquisitions
  • 550 XP to all players (Total: 8480).
  • A gem-encrusted golden chalice (no longer filled with tangy-smelling, blood red fluid) with the etched inscription “mazel tov”, held by Irjan
  • Boots of Levitation taken by L
  • A crystal carving of a panther, held by Tanner

RP Sessions

Transcripts of important interactions from the RP sessions will be posted here:

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Who Was Modra?
Keyword: was, As related by Irjan after a few drinks
Sunday, 9 Goodmonth, 1468 CY – Day 3 in the Shadowfell

“Und tzo dhere ve vere, vith dhe ghosts ov my past lain to rest, tzo to speak. VVe vere Vondering vhere to go next to find dhis Modra, and ve all go out in our ways and ask dhe qvestions. Each doesn dhere thing and ve come across dhis shadowvoman named Leena. She hez some good ideas and information about dhe vhereabouts of Modra. Vell, not vhere he is, yah, but where he vill be. Ve learned dhat dhis Modra did some dhings dhat hiz boss, dhe Sarshan fellow, did not like. And he vas going to be doing some odhere things dhat Sarshan vas REALLY not going to like, doing some bad dhings to his foundries or smelteries or some big fiery place of metal. Vell, vhile ve hez no great love for Sarshan, ve also don’t vant to give away a good opportunity to get to Modra.

Tzo, we go to dhe foundry to hez a looksie. Dhere vere a lot of guards dhere. Some of dhe group, dhey see dhis crak in dhe vall, but dhey cannot tell to vhat use ve may be able to put it. Vell, I could tell dhat, but since I don’t see it so vell, I need to get my hends on it. Dhe magey-hoo and me, vell, we gets dhe plan for him to lead me to dhe crack while I’m being all sneaksie like. vhile I’m examining dhe crack in dhe vall dhe magey-hoo makes it look like he’s just doing some such thing against dhe vall. I could hear dhe others holding dhe attention of dhe guards some ways off by starting some scuffle.

But vith dhe distraction, we got dhe crack in dhe wall shored enough to sneak in vhen dhe time came. Dhat time came when dhe armies of Sarshan began to march. I can shtill hear de echos of dhe horns and drums. Towards where did dhey march? Ve did not yet know.

Vhat ve did know , however, vas dhat Modra vas up to something vhen ve entered dhe foundry through dhe crack in dhe vall. Now, I couldn’t seevhat dhe were doing when I got in dhere, but dhe heat let us know dhat dhe power of dhe volcano vas being controlled to do dhings. Dhe clanging of metal sounded dhat Modra and his followers were trying to upset dhat control.

Dhis created an interesting problem. Modra’s followers saw dhey were discovered and began attacking us. But ve veren’t so united on whether ve should stop dhem or help dhem. Dhis controversy went throughout dhe fight, but it’s hard to talk to people who are trying hard to stab you or push you into lava. From a break in dhe heat, I could feel a bridge over dhe river of lava flowing through dhe room. I took dhe high ground and planted our banner to let Modra know dhat ve vere now in control here. Dhey… contested dhat. Even going so far as to smash open a container being used to spawn some giant boar dhing. Dhe Mageyhoo got hurt somewhat bad, even dhough he vas one to think ve should be helping Modra’s plan. He tried to talk to Modra, and Modra even seemed to respond. But dhe giant boar dhing didn’t care so much and butted him but good.

Even so, ve put down dhe giant boar and had a tense standoff vith Modra and his last man. Dhe way dhe conversation vent seemed like we would help him to stop Sarshan from doing vhatever plans he vas doing.

dhen, dhe standoff broke when who of all people should appear, but dhe qviet anger! She comes in not through dhe crack in dhe vall but by breaking open dhe doors, runs up to Modra and kills him dead in one shot. To not only realize dhat she vas shtill alive, but to be vielding dhat kind of power vas, to say dhe least, surprising. Now, not all of Sarshan’s guards had marched out with dhe armies, and dhe bursting in of dhe doors brought some attention to vhat had been going on. Alzo, our help to Modra’s plan had set off some kind of reaction in dhe foundry, and dhe large fire was about to take place dhere.

Through our conversations ve had learned of a secret door in dhe foundry dhat vent into Sarhan’s Fortress. It only took a qvick search to find it, and good dhing too! Soon dhe guards came rushing in, and dhe lava devices of dhe foundry began over loading. It vould not have been a pleasant place to stay. Ve escaped into dhe tunnel, and followed it in dhe direction of dhe fort. Along de vay, ve discovered a hidden passageway leading avay from dhe main tunnel. It led to a small sanctuary, vhich kindof suggested dhat Sarhsan’s men veren’t avare of it, and likely vere not dhe ones who had dug dhat tunnel. It could make a good place to camp if we needed to, but even vith dhe hurt some people had from dhe last battle, dhings could have been vorse. Ve figured it vould be better to see where dhe tunnel led sooner rather dhan later.

Ve came to dhe end of dhe tunnel to find it came out behind a bookshelf in some library. through an archvay dhere vere some of Sarhan’s guards and a spell caster. Ve tried to get dhe drop on dhem, but some folks veren’t so sneaksie. Dhey had us cornered in dhe room for a bit, and one even flipped a lever to turn dhe library into a big magic trap, but dhe mageyhoo fixed dhat vith a magey hand. De scuffle caught dhe attention of some guards in a room beyond, but on eof dhem vasn’t so keen on joining dhe fight. Like Modra, giving hints dhat not all vas vell in dhe house of Sarshan.

At dhe end, dhey vere still no match for dhe Hordebane. But no sooner had ve put dhem down, vhen ve heard noises from dhe next room. Our battle vas not over just yet…

View
Who was Modra?
Another dead man.
Sunday, 9 Goodmonth, 1468 CY – Day 3 in the Shadowfell

Tracked down Modra thanks to a shadar-kai named Leena.
Distracting fistfight in the streets while Irjan and Tanner cased the Foundry.
Stopped Modra at the Foundry; Aviella killed the dark creeper in a single, devastating blow.
Escaped through Sarshan’s private tunnel into his tower while Aviella held off Sarshan’s elite guard; found a secret shrine hidden along the tunnel.
Emerged in the library, fought your way into the tower plus a few chainfighters who joined from the next room.


Death Toll

Modra and his remaining loyal henchmen were killed in the Foundry, as was a huge two-headed boar that was the result of one of Sarshan’s foul experiments. Also, six shadar-kai fighting in defense of Sarshan’s tower (so far).

Aviella was found to be not dead after all…though perhaps a part of her has in fact died since she last saw the Hordebane.


New Acquisitions
  • 795 XP to all players (Total: 7930). Everyone is now Level 6!
  • Periapt of Recovery +2 taken by Diony
  • Resounding Warhammer +2 taken by That Bitch
  • Amulet of Protection +2 taken by Lilac
  • 5 books Grymm scooped off the library shelves for Skien, one of which is a Tome of the North Wind +2
  • A gem-encrusted golden chalice filled with tangy-smelling, blood red fluid and the etched inscription “mazel tov”

RP Sessions

Transcripts of important interactions from the RP sessions will be posted here:
RP Session 1
RP Session 2

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Of Bonecrunchers, Fiery Rifts, and Trapped Spirits
In which we all learn a little more about Irjan
Starday, 8 Goodmonth, 1468 CY – Day 2 in the Shadowfell

The Bonecruncher Clan, a group of mercenary ogres, challenged the group to see if they were worthy of fighting alongside the mighty warriors of their clan. Grymm, Irjan, Tanner, and Skien were separated from the others, and each had to face their own group of fierce ogres.

The battle was going well in the Hordebane’s favor, but increasingly powerful earthquakes eventually ripped the ground open and creatures formed from the molten rock came out and began attacking anyone within reach. In particular, some fire bats started strafing the crowds and lighting everyone on fire. If it hadn’t been for a friendly mercenary cleric (who didn’t demand payment for his services after), the Hordebane might have become a significantly lesser threat to hordes.

Finally, things returned to what passed for normal in the mercenary camps, and the group continued on their search for Modra. In so doing, they learned a little about Irjan’s past when a young spirit-girl called the blind dragonborn a bad man and accused him of killing her. Her spirit was being trapped in the skull tap-handle at a tavern in the slave market, and fortunately Irjan was able to clear his name a little (with her, anyway), by assisting in freeing her spirit and several others that had been trapped there.


Death Toll

A few ogres were killed, and several fire elementals were eliminated. Also, a few trapped spirits were released to go to their final rest.


New Acquisitions
  • 400 XP to all players (Total: 7135).
  • Battlecrazed Battleaxe +2 taken by Grymm
  • Brooch of Shielding +1 taken by Irjan
  • Deathburst Leather Armor +2 taken by Tanner
  • Forgemaster’s Gloves taken by Skien

Character Journals

Click your character’s link below to create your journal entry on a new wiki page:
Skien – Session 18
Tanner – Session 18
Irjan – Session 18
Grymm – Session 18
Lilac – Session 18
Saul – Session 18
That Bitch – Session 18
Diony – Session 18

Alternatively, you each may pose a scenario by email or on facebook to foster PC interaction. A transcript of this character development must be copy-pasted in lieu of your journal entry before the next session.

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Into the Shadowfell...
...where the weapons forged of shadow originate
Earthday, 6 Goodmonth, 1468 CY

Saul opened the door to see what was causing the whistling and flashing, and revealed to the Hordebane a dark creeper (presumably Modra) standing beside a portal that swirled with roiling black shadows. It was then that the dark one chanted something, and the whistling intensified. He nodded slightly, and suddenly he was whisked through the portal to wherever it led. From the depths of the portal, a number of ghostly figures rushed out, shrieking as they attacked.

As soon as the most angry of the wraiths moved forward, most of the group found their mind taken over by mad whispers which distracted them from the fight. Eventually Tanner connected that holy attacks to that wraith seemed to mitigate the whispers for a time, so he began using his dazzling sun ray to excellent effect and get the Hordebane back in the fight.

Once the seething wraith was defeated, the group made quick work of the other wraiths—though Irjan found himself more than a little hurt when wraiths phased through the walls next to him, and Grymm can barely remember a single part of the fight. Still the group persevered, and with healing support from That Bitch and L no one quite ended up dead.

Skien closely examined the white room that contained the shadowy portal, but could not identify who (or what) the bas-reliefs were intended to worship. Diony and other perceptive sorts noted a keyhole on the active gate, and the debate began as to whether or not the key Irjan had found would fit in the gate, and whether or not fitting it in the gate should even be attempted. The argument went back and forth for some minutes, and ultimately Tanner obtained the key and fitted it into the keyhole.

The moment the key fit, Tanner realized that the key would allow him to transport himself and five others through the gate. Irjan and Saul elected to stay behind while the others went through first—especially considering that there was no way of knowing what waited on the other side. In the interim, Saul took the time to return to the basement of the Happy Beggar to help Reniss sneak down so she could be informed of what had transpired. She elected to follow the Hordebane wherever the trail to Modra led.

On the other side of the portal, the room was a mirror of the white room they had left, and was instead completely black. The other teleportation portal that had been inactive in the white room showed jungle-like foliage that appeared to be tended to as in a garden. Outside of the room, Diony scouted ahead and saw a path that led to a road…and perhaps a quarter of a mile away was a volcano spilling lava down its side in a river that passed through what looked like a large mercenary camp. A tower overshadowed the camp, with a few lower buildings beside it, but the rest of the structures were mostly tents and other temporary tenements. There were signs inside of a struggle, and the advance group decided that it would be best to bring the entire Hordebane through before any guards returned—there was no telling what the guards might be like on this side of the portal.

Not long after the group headed for the road to the small city, they were challenged by some dark creepers who mistook them for mercenaries and ordered them back to the camp. Once there, they were able to secure tents for themselves and get a full night’s sleep—for what passes as “night” in the Shadowfell.

Freeday, 7 Goodmonth, 1468 CY – Day 1 in the Shadowfell

Once they had rested, the Hordebane set about acquainting themselves with this settlement in the Shadowfell. They learned that it was a place called Umbraforge, and that it was the domain of one called Sarshan who was known for the infamous Black Arrow mercenary company. Furthermore, there was at least three times more mercenary activity now than there had been a month or two ago, with companies constantly trickling in from all over and one or two shipping out every day. The forges showed many smiths hard at work, making countless weapons all with the arrow symbol that had become all too familiar. Strange colored smoke and a lingering smell with too many components to name rose from the foundry, a place where it was rumored Sarshan was experimenting at creating war-creatures.

Their information gathering was interrupted when they headed into the mercenary camps to ask questions about Modra, and a mercenary company of giants challenged the group to prove themselves as a rival mercenary company. Many others crowded around, ushering the Hordebane into the muddy training ground that was littered with weapons, forcing them into the ring to do battle with the giants.


Death Toll

A number of wraiths were put to their final rest, but no other known casualties.


New Acquisitions
  • 175 XP to all players (Total: 6735).
  • Irjan remembered finding two small glass bottles, one labeled “ID” (containing a rusty-gold powder) and the other labeled “AGL” (containing a black sludge) which are likely poisons of some sort.

Character Journals

Click your character’s link below to create your journal entry on a new wiki page:
Diony – Session 17
Skien – Session 17
Tanner – Session 17
Irjan – Session 17
Grymm – Session 17
Lilac – Session 17
Saul – Session 17
That Bitch – Session 17

Alternatively, you each may pose a scenario by email or on facebook to foster PC interaction. A transcript of this character development will be copy-pasted in lieu of your journal entry.

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Beneath the Happy Beggar
The hunt continues...
Earthday, 6 Goodmonth, 1468 CY

Saul North Tarski met up with the Hordebane at the Mountain’s Hearth, and joined the group in an attempt to learn more about the Lost Ones and their persistent interference. When he learned that the escalating conflict went deeper than that, Saul decided to join the Hordebane as they went to investigate the Happy Beggar.

Once in the secret caverns below the Beggar, the group was set upon by shadowy bats. Still relatively fresh, the Hordebane dispatched them quickly with Irjan and Diony firing devastating shots, and L doing her own share to fire at the airborne creatures. Tanner, Skien, and Grymm had to get creative, but still they made short work of the bats. Saul proved to be quite good at pointing out good targets.

There was a cliff dividing the cavern that was covered in mushrooms, and the group hesitated, not wanting to breathe poison or some such. After a quick breather, rather than give chase to the one bat who escaped, the warforged climbed down the cliff face and released a bunch of spores which did nothing to harm him. Cautiously, the others picked their way down, holding their breath with every move that disturbed the fungal growths.

None the worse for wear, they ventured onward through a rough tunnel to some stairs that led down and around a bend. Even with the shadow bat circling around, it seemed that something had already transpired here. A wagon with two caged shadow beasts was smoldering, and there was a partially-incinerated corpse in the back corner. A stone archway took up the majority of the room, and through it a fiery inferno was visible—likely the interior of a warehouse, though it was difficult to tell.

The shadow hounds managed to teleport through the weakened cold iron of their cages, and they raced to attack the party, as did a few dark ones who were behind the wagon. More ominous, however, a ghostly form seemed to coalesce above the corpse, and the spirit raced to attack in a whirlwind of fury. Thinking quickly, Skien did his best to capture the spirit’s attention and convince it to leave them be. Ultimately, he used his knowledge of shadar-kai and the Raven Queen to send the spirit on its way. Without taking the spirit out of the fight, the Hordebane would have sustained much greater injuries.

On the shadar-kai’s corpse, the group found a fine chain as would be found in a necklace, except it was broken. Irjan noted that the key he had found was also on a chain, and he attempted to compare the two by touch. Others looked on, and it seemed that they could be similar, but there was no way to tell if there was once a key like the one Irjan held attached to the broken chain. There certainly wasn’t one now.

After a few moments where the Hordebane could take time to bandage their wounds, there was a flash of light under the door that led deeper into this secret underground network, and the sound of a low whistling echoed from the walls, as though wind were wailing through the next room.


Death Toll

Some shadow bats, shadow hounds, a few dark ones (not Modra), and a shadar-kai who was already dead when you arrived. Also, a warehouse on the other side of the portal was torched.


New Acquisitions
  • 360 XP to all players (Total: 6560).
  • A fine chain (as in a necklace), broken.

Character Journals

Click your character’s link below to create your journal entry on a new wiki page:
Diony – Session 16
Skien – Session 16
Tanner – Session 16
Irjan – Session 16
Grymm – Session 16
Lilac – Session 16
Saul – Session 16
That Bitch – Session 16

Alternatively, you each may pose a scenario by email or on facebook to foster PC interaction. A transcript of this character development will be copy-pasted in lieu of your journal entry.

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Who is Modra?
and Other Pressing Questions
Godsday, 4 Goodmonth, 1468 CY

While the Alley Ambush took place, Diony had some excitement of his own…

Diony tailed Malik and the halfling after they came to the Mountain’s Hearth to threaten Reggen. He followed them all over, and soon found that he was being tailed as well, by several people who were communicating with hand signals. He saw Malik orchestrate a secret deal with a different halfling in a gambling den in the Blister, and managed to lose those who were following him on his way out. From the roof, he tailed Malik and the halfling as they ventured into Tradetown until he came upon a lookout on the roof. Diony did his best to sneak up on young man who was scanning the streets, looking for someone, but instead he tumbled down the slope of the roof and both fell to the busy street below. Diony’s attempt at intimidation (“Tell me who you work for!” with a blade at his throat) did not work so well as the rogue saw the ground rushing up to meet him. All he volunteered was, “I’m gonna die.” As the lookout’s head rolled off to one side, Diony tucked, rolled, and started running, bloody short sword still in hand. He managed to lose the people who were looking for him, and dodge the guards. He skulked back to the Mountain’s Hearth when he finally had the opportunity.

Waterday, 5 Goodmonth, 1468 CY

In the afternoon, Tanner and Skien set off looking for a Sending ritual scroll they could use to contact Tanner’s aunt Maa’zai in Brindol. They eventually found The Moldy Scroll, a small, decrepit shop that seemed out of place in Elftown. The place had character, and nearly as many quirks as the proprietor, Master Pippenzie, a wild-haired old gnome with wire-rimmed glasses. He was willing to sell the pair a Sending scroll, for a reasonable price once they also included the jasper gem Skien was carrying. The light reflecting from the gem caught Tanner’s eyes, and he was momentarily transfixed—and then slightly angry at Skien for trading something so shiny and beautiful. They returned to the Hearth with the scroll without any noticeable ill befalling them.

Meanwhile, Diony and L were busy fashioning flyers with which to paper the town. They boldly declared “WHO IS MODRA?” and showed a picture of a silhouette with a question symbol where the face should be. They planned to hang them in the hour or two just before dawn when hopefully the Lost Ones would be taking a break from following them around. When Tanner and Skien returned, they found huge stacks of these flyers covering one of the tables in the common room.

Using the ritual scroll, with some help from L and Tanner, Skien attempted to send Tanner’s message to his aunt in Brindol. They followed the instructions on the ritual and cast the Sending as clearly as they knew how, but heard no response from Tanner’s aunt. After a long wait, the disappointed trio rolled up the now-blank page of parchment and began planning for the Modra papering campaign.

Grymm spend the time getting used to this tingly, alien feeling of being clean. Perhaps That Bitch was beating dirt and blood out of his hide armor, or spending time with Jack. Irjan was elusive as always, doing his own thing as he memorized the important key and practiced picking it out of the many he had just acquired.

The Hordebane turned in early, planning to paper the town before sunrise the next morning.

Earthday, 6 Goodmonth, 1468 CY

The day began all too early for the Hordebane. Diony awoke after dreaming that he saw Malik subtly stash something in a barrel outside the Mountain’s Hearth. He decided to get up, don his gear, and check it out just to be certain all was well. Skien heard him getting ready, grabbed his blade and followed to see what was up.

Meanwhile, Tanner had a very disturbing dream where he was being chased through the streets of Overlook, until he was trapped. The person chasing him finally cornered and caught up with the bladesinger, and Tanner was shocked to find that his pursuer was none other than Diony. Who had a bloody short sword in his hand.

Down in the common room things seemed quiet, but Diony had to check outside the front door. He unbarred the door and began trying to pick the lock. Skien approached, demanding to know what was going on, and Diony’s tension wrench slipped. Grimacing, he said, “I don’t usually have hunches, but when I do, I follow up on them.” He returned to picking the lock and heart the satisfying click as Skien peered out the window to see a deserted street dimly lit by a few low-burning sconces. Then he realized that he didn’t remember there being a sconce right outside the window by the stables! Something was on fire! Skien hurried outside as Diony opened the door, and shoved the burning barrel away from the stable before the fire could catch. Diony peered at the situation and decided to go wake the others. He told Skien, who was patting out the singed fur on his hands, and disappeared back into the inn.

Back in his dreams, Tanner defended himself as Diony attacked, somehow managing to hold his own against the rogue’s devastating attacks. Suddenly Tanner got a lucky hit in, and his rapier pierced the elf’s heart as he merely tried to keep his attacker at bay. Diony’s face went blank with death, and then it melted into the visage of a doppelganger.

Tanner was shaken awake, and nearly jumped out of his skin when he saw Diony bending over him. He was still shaking a little—though he valiantly hid it well—when the rest of the Hordebane in quickly-donned gear reached the common room and heard a BANG coming from the street…

The burning barrel, rolling down the center of the street, suddenly exploded showering Skien with blazing splinters of wood. He managed to avoid the bulk of it, and he stamped out anything that burned too near the stable.

Skien thought he saw a shadow on the roof of a building across the road, and he and Diony and Grymm headed off in pursuit. L and Tanner stayed behind with Reggen (who awoke at the sound of the barrel exploding), and began making plans for how they could better defend the Mountain’s Hearth. They wondered momentarily if it wasn’t time for Reggen to leave the business and find something else to do…and then they remembered that Reggen is a dwarf and not inclined to do anything of the sort.

While chasing, Diony saw the runner jump down out of sight, and he wondered if this might be part of a trap. He slowed up a bit, but Skien and Grymm decided that climbing the building to get a better view would be more advantageous. They began climbing the front the building where they’d last seen the running shadow, and Grymm climbed to the first window and paused for inside was a scene like none he had seen before: the soft glow of candle-light revealed lavish furnishings and a man and beautiful woman engaging in…sweaty activities. Grymm stared through the window, and his face reddened when the woman actually glanced over at the window and smiled at him. Skien grabbed at Grymm or tried to pull him away from the window and both fell, landing in a pile on the street. As they untangled themselves, the door opened and a voluptuous woman leaned against the door frame, the flick of a tiefling’s tail visible behind her as she sashayed her hips. “You boys feeling a little lonely tonight?” she asked with an inviting smile. Skien dragged Grymm away to follow Diony, but the trio had lost their quarry. Goddammit.

As they were about to turn back and head for the Mountain’s Hearth, Diony saw flames out of the corner of his eye. They decided to investigate, and headed toward the building where the whole front was engulfed with flames. Before they reached the front, however, they saw that behind the building, emptying into a narrow alley, a number of people were evacuating. They decided to go ask the running people what was going on.

Surprisingly, it was Grymm whose question was heard by the guards as they helped people out of the door. “What happened? The guards looked at the three as if they had grown extra heads and replied that there was a fire, so they were evacuating. “How fire?” Grymm demanded when they didn’t answer the question he had intended. It was difficult to get information out of the group. Skien did try, asking how the fire came to be, and all he got was that it was the result of a “business deal gone bad.” Guards and citizens of Overlook were crowding the street to put out the fire as the evacuees jogged away from the scene protected by guards of their own. Diony followed the group from some distance back, wanting to see where they would go, and they led him into the warehouses of Tradetown. There were a handful of lookouts keeping watch, and Diony just managed to avoid being spotted as he noted the warehouse where the guards left the halflings before returning the way they had come.

Everyone reunited at the Mountain’s Hearth, and tried to decide what to do. They didn’t want to keep putting Reggen and her establishment in danger, nor did they want to leave her unprotected. Diony and Grymm set off after a little discussion, carrying the flyers they had made the day before. L made a few alchemical items, and Tanner and Skien planned with Reggen. At first light, Tanner set off to find some adventurers and talk them into coming to stay at the Mountain’s Hearth because lots of excitement was happening there. He carefully did not mention that anyone who protected Reggen was likely to become an enemy of the Lost Ones. Reggen also ventured out briefly, to speak to the man who owned the stables down the street so that he might send any adventurer’s coming in on horses towards her establishment—she was more than willing to let him stable the horses rather than risk them at the Mountain’s Hearth.

When Diony and Grymm returned, they fetched L and brought her out with them to take a listen to the conversations their flyers had inspired. When they returned a few hours later, the common room of the Mountain’s Hearth had a half-dozen adventurers besides the members of the Hordebane, and Tanner was helping Reggen direct them to tasks that needed doing. Skien had given a small quartz gem to a ranger with a trained monkey, and asked him to check around for anyone who might be watching the building—the young ranger was very thorough and eager to please. The bustle of activity was welcome to everyone after the past several days with no business coming in. Though Reggen hadn’t been able to bring her serving girls back, the adventurers were quick to help themselves and lend a hand as needed.

The group met up in one of their rooms to discuss what they had learned about Modra. It turned out he was a dark creeper, involved in some sort of arms smuggling operation that was bigger than anyone in Overlook thought. Apparently the base of operations for the smugglers was in the Shadowfell…which would explain the brass key they had being connected to the Shadowfell—

Shouts from the common room reached the party’s ears, and then footsteps as one of the adventurers ran up to bang on the door. Apparently the ranger had returned…a bit worse for wear. The Hordebane rushed downstairs, and found that the ranger (monkey nowhere to be seen) was beaten bloody. He was being helped in by a half-elf woman with a bow slung over her shoulder. Apparently, a few Lost Ones had jumped him in an alley, and the half-elf had come upon them and managed to drive them off.

The half-elf introduced herself as Reniss, and stated that she, too, was looking for Modra, and maybe they could compare notes. The party was skeptical at first, but she explained that she was the sister of Jen, the Farstriders’ warlock, and that the last word her sister had said through their sending stones was “Modra.” She gave the last piece of information that the party needed, and they set off for the Happy Beggar immediately, for that was where it was rumored that Modra had some kind of connection.

The Hordebane quickly made their way to the Happy Beggar, and learned that it is an almshouse run by Ausma and her husband, both retired paladins of Pelor, who spend their time serving average quality tea and terrible porridge to the poor, and reading scriptures and singing songs of praise to Pelor. The first level seemed to have no shady dealings going on, so the group considered volunteering to make and serve porridge since that would give them access to the kitchen in the basement.

While Ausma was getting aprons, a man sitting by himself called the group over to sit and join him. He appeared quite diseased, and coughed wetly as he explained that he knew of Modra, and that when the group found him they ought to kill him before he can bargain his way out. He then shuffled his way out of the Happy Beggar, and Ausma returned with aprons. She thought it odd that the man who had just left had been asking the same questions about this Modra (whoever that was, she certainly didn’t know) not thirty minutes before the Hordebane had arrived. Reniss stayed and began volunteering, but everyone else went out into the streets to see if they could follow their mystery informant. Diony noticed a few people watching the group, but they didn’t seem in a hurry to follow when the Hordebane turned down a foul-smelling alley.

Diony led the way, and was rewarded with a chamber pot being dumped on his head. It splashed over Grymm too. Still they forged onward, Skien slipped and slid through the excrement, Tanner walked as calmly as he could, and L tried to daintily pick her way through as best she could for a half-orc…but her footing gave out and she tumbled into the filth. She vomited helplessly, and felt queasy for some time after.

Skien held his glowing blade aloft, and they group noticed that the light being given off was more dim than usual. They suspected some sort of shadow magic must be in effect, but they couldn’t find the source. They tried to follow tracks through the alley, and emerged back onto the busy street, reeking of poo. Commoners gave them a wide berth, and Tanner worked quickly to prestidigitate as much of the filth off of his companions as he could, one at a time.

Eventually they lost the trail and returned to the Happy Beggar. They had to convince Ausma that they were serious, and truly wanted to help…but she soon handed over the aprons so they could get to work. Once in the basement, Diony noted that one of the doors was locked—the other only led to a simple larder. He gestured for the others to make a distraction, and before too long he was on the other side of the door in darkness.

Meanwhile, Tanner decided to make the porridge taste better using his magic. At first, Ausma was furious that her infamous porridge had been ruined, but then she decided that perhaps feeding good food to the poor would improve their spirits, and attract more followers to Pelor. She instructed Tanner to make more at once—she had thrown the last batch from the stove in her brief fit of rage. However, the group quickly headed for the door Diony had opened, waiting for Ausma and the other volunteers to leave before disappearing behind it.

Diony had wrapped his cloak around a sunrod, making only a small amount of light to illuminate the unfinished corridor or closet that he found himself in. The rubble piled at the back appeared to have a pattern to it, and the more he looked at it the more he suspected that something was strange about it. When the others joined him, they too peered at it and it was L who realized that moving one stone would cause a stone slab to turn sideways, revealing a secret passage for them to squeeze through.

The tunnel beyond was narrow, but Skien led the way with his sword lighting the path before him. The last part was quite steep, and Skien lost his footing and tumbled to the bottom. Grymm was able to slide down, balancing with his free hand to land on his feet, but soon Tanner, Diony, and L lost their footing too and Grymm could not stand firm to catch all three of them. The group sprawled at the base of the tunnel, having entered a cavern with the last few feet of their tumble, and they were about to get to their feet when the flap of leathery wings alerted them that they were not alone!

(Also, Irjan and That Bitch went outside the city to interview the homeless people if they had seen any covert goings-on with either Modra or black arrows. That led them to the Clean Sheets, a disreputable inn with sheets that were anything but clean. No one else was around and the innkeep was sleeping, so they shut the door and chased the halfling around, nearly strangling him. He admitted trading with “Whisper” and that is where he got the box with the black arrow on it. That Bitch finds a false bottom on the box, and Irjan inspects the bottles held within. They are roughly the same size so he thinks they’re all the same and grabs two and smashes the other two, right on the stove unfortunately. The halfling escapes and they give chase, which was a good thing because there were noxious fumes coming from the destroyed bottles. Irjan later discovers that the bottles were actually different, and likely contain different poisons but L cannot identify them.)


Death Toll

Only one more (presumed) Lost One was killed, otherwise only one of the adventurers lured to help Reggen at the Mountain’s Hearth was severely hurt. There was significant fire damage to the halfing-owned Gambler’s Den in the Blister.


New Acquisitions
  • 150 XP to all players (Total: 6200).
  • 4 stained and fraying aprons, courtesy of Ausma at the Happy Beggar where you volunteered to help make porridge for the almshouse.

Character Journals

Click your character’s link below to create your journal entry on a new wiki page:
Diony – Session 15
Skien – Session 15
Tanner – Session 15
Irjan – Session 15
Grymm – Session 15
Lilac – Session 15
That Bitch – Session 15

Alternatively, you each may pose a scenario by email or on facebook to foster PC interaction. A transcript of this character development will be copy-pasted in lieu of your journal entry.

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A Bloody Ambush
which goes poorly for the Lost Ones
Moonday, 3 Goodmonth, 1468 CY

Tanner convinces everyone (excepting Irjan who wasn’t there, and probably couldn’t see to sign anyway) to sign a letter to Aviella’s family expressing their condolences, and to include a monetary gift from their treasury. It took much convincing and discussion, but ultimately everyone agreed to send the letter with two small topaz gems.

L and Tanner spoke with Reggen at some point in the evening or morning to learn if there was anything they could do to help with her Lost Ones problem.

Godsday, 4 Goodmonth, 1468 CY

Tanner mails his letter, finding a merchant caravan that is heading toward Brindol anyway
Diony stays behind to tail the Lost Ones likely to come by the Mountain Hearth today
Tradetown shopping spree
Chase scene
Alley Ambush fight with the Lost Ones

  • Horse is very skittish, breaks the wooden post tying it down, and starts trampling people
  • Skien chases horse (and mage on horse), and tries to calm horse
  • fight going well until archers start firing from the roof
  • Irjan goes down and drops the key in his possession
  • Grymm climbs to the roof, and creates a find mist of blood of an archer which the mage sees before running off. Grymm overheard they say Malik would not be pleased that all of the group got dragged here, they wanted just the orc first.
  • They question their attackers, learn that they were to find a brass key, and that the task was given to them by someone named Modra (who is not a Lost One)
  • Irjan realizes key is missing and feels around where he fell to find it again
  • Most wander off except Tanner, That Bitch, and Grymm who get taken in for questioning by the Overlook guard, as well as two Lost Ones who will hopefully by tried in a few days if the Hordebane will testify as a group
    Skien takes the horse back to Mountain Hearth, Irjan goes to a jeweler to get keys made, L returns to Mountain Hearth so she is not suspected of ill-doing because she is half-orc.
    Tanner manages to get the group off with only a stern warning…That Bitch and Grymm did little to help
    Tanner went to pick up his rapier, and learned that his business is no longer welcome at that artificer (but he did get what he wanted, at least)
    They spend much of the night and next day cleaning grime off of Grymm, and examining the key that Irjan has
Waterday, 5 Goodmonth, 1468 CY

Irjan goes to pick up his keys
Arrows arrive at Mountain Hearth for That Bitch
Skien wanders out in search of books about the Shadowfell and Overlook
The horse gets returned to the watch so that it can be returned to its owner


Death Toll

A few Lost Ones were killed to the point of being unrecognizable. At least 5 died in the skirmish, and to the Overlook guard this is unacceptable, even in self-defense (and even though they hate Lost Ones).


New Acquisitions
  • 175 XP to all players (Total: 6050).
  • The results of your shopping spree in Tradetown. :)

Character Journals

Click your character’s link below to create your journal entry on a new wiki page:
Diony – Session 14
Skien – Session 14
Tanner – Session 14
Irjan – Session 14
Grymm – Session 14
Lilac – Session 14
That Bitch – Session 14

Alternatively, you each may pose a scenario by email or on facebook to foster PC interaction. A transcript of this character development will be copy-pasted in lieu of your journal entry.

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